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What did the update exactly include?
Can I read it up somewhere?

Do I open DownfableUncompiled From Gamemaker or from the zip file? Since when I opened it from the file it opened gamemaker but then said "file (insert png or timeline here) not found)" and it does that for every single file. Causing me to have to either restart my computer or click through every single window. Then when it finally starts every single file just says "undefined_" So uh, any tips?

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Did you unpack the zip?


You need to extract the zip file to another location using an archiving tool.When you do, it will no longer be a .zip but a folder containing the project's assets. You can briefly look through the asset folders to make sure they're not empty, if they are you may need to try redownloading.


In that folder will be a file called UndertaleRemake.project, which you can open with Game Maker.

I have a file opener for .rar files, but it won't let me open DownfableCompiled. Could you maybe turn it into a .zip file?

Replaced it with a .zip! I'm still in the stages of modifying it to improve readability, so if anything is unclear, please go ahead and ask.


(And trust me, a lot of it is unclear, which is my fault. I started this not expecting others to read the code, so a lot of it doesn't make a heck of a lot of sense unless you specifically know what does what. That should change soon!)

I'm having trouble with downloading the zip. Not sure if some of gmx were corrupted or not...

I just tried grabbing the zip and opening it in Game Maker: Studio and it seemed fine. Are you extracting it using an archiving tool, like WinRAR? Once you have, open Game Maker: Studio and select the UndertaleRemake.project file inside the first folder.

yeah I think I just had problems downloading it the first time. Great work!

Is there some kind of tutorial you used to make this, or did you make it all yourself? (jeez, I have so many questions aaaaaaH)

I'm mostly self taught, but that doesn't mean I've never looked up general tutorials on how to do certain things. I'm sure there are tons of great tutorials that can help explain what you need. The tutorials I'd specifically look out for would be turn-based combat, projectiles, text boxes, and maybe some animation. Asking a lot of questions just means you have a mighty thirst for knowledge, don't lose that enthusiasm!

Also, on a side note, how do you make such fluid animations? is it just a ton of frames going fast or is there another way?

Indeed there is another way! Most of these enemies are broken into several sprites, which either move around, stretch, or rotate.

To make them move, it's usually a sinusoidal pattern (meaning it'll go back and forth in a wave pattern) like x = sin(timer) * amplitude.

To make them stretch, you can use the image_xscale and image_yscale attributes.

To make them rotate, you can use image_angle, which also usually moves sinusoidally.

Do you think there is a way we could chat/ a way I could show you what I was doing so you could help?

Like what code did you use? I would like to make my own enemies too.

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Sorry about late replies, I totally blanked on this comment section being here. The code for the enemies is mostly centralized around a single "Enemy" object that all other enemies draw from. Each attack is stored in a timeline and each action is stored in a script, which is then executed at the Enemy's discretion. I didn't really write the code in a way that's obvious what's doing what, but I plan on making it a bit more streamlined so that people who know Game Maker will be able to easily edit it!

Thanks! I'm new to gamemaker, so i'm not really sure what a "timeline" is and how to make the actions happen in scripts, especially how to make the cursor go to a different place when you press a button to go to a new menu (such as FIGHT, or ACT)

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A timeline is an in-built utility in Game Maker, basically it will just execute commands over a series of time. The basic premise to most enemy attacks is that it starts the timeline, which then over time will go: At moment 0 (the start) spawn an attack, at moment 30 (one second in) spawn another attack, at moment 60 (two seconds in) end the attack. This gives me control of what happens for the duration of the attack.

When it comes to storing actions in scripts, I used the script_execute function. Each button has a variable that stores a script, and so when I use script_execute on that variable, it will run that script. Items work the same way. For example, the FaceSteak item has a script associated with it, but basically all that's in it is hp += 15;

There's lots of ways to make a cursor move around a menu, the method I used was to have a 2-dimensional array that acts like a grid. When you move with the arrow keys, you change to a new position on that grid. Each grid value has a position associated with it, which the heart then moves to.

Wow! Thanks for all that help! Even though I still may need some other tutorials to help me, I now understand this better. Maybe someday i'll be able to make some of my own enemies!

How did you create this?

It's made in Game Maker: Studio, the same tool that Undertale was created with.

Yes I know, but how? I use that software too.

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